A code club for curious humans. We design, prototype, and ship small things โ starting with the question what would be fun to make?
Draw a deck of prompts to imagine, define, narrow, and stress-test your game idea โ before you write a line of code.
Phase 1 onwards โ taking ideas from the cards into actual code. Prototyping, building, and shipping small games.
Open the imagination wide. What's possible? What's weird? What's exciting? No bad ideas yet.
Pin down what your game actually is. What can the player do? How do they win or lose?
Narrow ruthlessly to the smallest version you can actually build in the time you've got.
Find the holes. What breaks? What hasn't been thought through? Fix the worst first.
A small, in-person code club. We meet, we sketch, we build. The work is real โ small games and tools, designed and shipped end-to-end.
Anyone curious enough to make something they don't yet know how to make. Beginners welcome. Experience welcome. Opinions especially welcome.
By doing the thing, then talking about what we did. Less theory, more shipping. We borrow from product design, game design, and software craft.