A small club ยท Building real things

Learning to build by making games, together.

A code club for curious humans. We design, prototype, and ship small things โ€” starting with the question what would be fun to make?

The lessons

Phase 0 ยท Pre-code ~60 min

Question Cards

Draw a deck of prompts to imagine, define, narrow, and stress-test your game idea โ€” before you write a line of code.

Open lesson โ†’
Coming next In planning

More lessons

Phase 1 onwards โ€” taking ideas from the cards into actual code. Prototyping, building, and shipping small games.

Soon โ†’

The crew

How we work

01
Blue sky

Open the imagination wide. What's possible? What's weird? What's exciting? No bad ideas yet.

02
Definition

Pin down what your game actually is. What can the player do? How do they win or lose?

03
Constraint

Narrow ruthlessly to the smallest version you can actually build in the time you've got.

04
Stress test

Find the holes. What breaks? What hasn't been thought through? Fix the worst first.

About the club

What it is

A small, in-person code club. We meet, we sketch, we build. The work is real โ€” small games and tools, designed and shipped end-to-end.

Who it's for

Anyone curious enough to make something they don't yet know how to make. Beginners welcome. Experience welcome. Opinions especially welcome.

How we learn

By doing the thing, then talking about what we did. Less theory, more shipping. We borrow from product design, game design, and software craft.